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About Me

Los Angeles

Hi, I’m Qingyi. Or you can call me Kiyo. I’m a Gnomo student, and I'm gonna graduate next year. I’m an environmental technical artist and mostly focused on Procedural Content Generation, creating scalable, efficient, and visually compelling game worlds. My goal is using PCG tools like Houdini, Substance, and custom pipelines to build dynamic environments that optimize performance and empower design teams to iterate faster. I’m passionate about making modeling tools that can help artists to complete their ideas in a more efficient, and flexible way. 

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