



Procedural environment tools built in UE5 using PCG to accelerate production pipelines.
Houdini based procedure HDA building, also accisible in using in Ue5 seemlessly.
GENELIST

Project 1
Stylized Cottage Materials
Forest Environment Building Tools
This gallery showcases a collection of materials I developed for my personal environment-building project. All materials presented here were fully created in Substance 3D Designer and rendered using Marmoset Toolbag.
Two of the materials were created through height-based blending to better fit the needs of the environment.
This is my first complete material set, and I really enjoyed the learning process. And I'm really happy to see these materials come together and work effectively within the scene.
-The environment concept is primarily based on the work of concept artist Hyunsu Cha.













Project 2
Character Modeling Practice






