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Procedural environment tools built in UE5 using PCG to accelerate production pipelines.

Houdini based procedure HDA building, also accisible in using in Ue5 seemlessly.

GENELIST

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Stylized Cottage Materials

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Character Modeling Practice

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Project 1

Stylized Cottage Materials

Forest Environment Building Tools

This gallery showcases a collection of materials I developed for my personal environment-building project. All materials presented here were fully created in Substance 3D Designer and rendered using Marmoset Toolbag.

Two of the materials were created through height-based blending to better fit the needs of the environment.

This is my first complete material set, and I really enjoyed the learning process. And I'm really happy to see these materials come together and work effectively within the scene.

-The environment concept is primarily based on the work of concept artist Hyunsu Cha.

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Project 2

Character Modeling Practice

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